Against two melee opponents, it uses Iron Fist once and Stomping Foot once against each. Duergar, Variant (5e Subrace) From D&D Wiki. Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. This involves sacrificing two whole rounds though, so it’s not likely to be worth it unless the duergar have successfully concocted an ambush. The Monsters Know What They’re Doing: Combat Tactics for DMs, Live to Tell the Tale: Combat Tactics for PCs, https://vignette.wikia.nocookie.net/forgottenrealms/images/0/03/DEMON-MOLYDEUS.jpg/revision/latest?cb=20181030041225, Order from your favorite independent bookseller, “The Best Loot: A Dungeons & Dragons Gift Guide”. Also, while most of the variant duergar are also brutes, one is a quasi-spellcaster (it has no spells to cast, but it does have an Intelligence-based long-distance offensive ability), and one is a shock trooper. Buy Oath of Deliverance on the DMs’ Guild. Because Call to Attack consumes the reactions of other duergar, you might think the duergar warlord has to be careful not to use it on allies who might have to make opportunity attacks. This time around we're covering the third quasi-bestiary sourcebook for Dungeons & Dragons 5th Edition, Mordenkainen's Tome of Foes. Stinking cloud has potential against four or more enemies who aren’t lined up properly for a Flame Jet, but the save DC is embarrassingly low, making it a suitable use of an action only when (a) its targets are trapped in a confined space and can’t simply walk out of the cloud, (b) the duergar despot can’t yet get close enough to beat on them directly, and (c) the duergar despot doesn’t need its allies to march into the cloud and help it out, because they’re not immune to the cloud’s poison. Factions represent the players in these conflicts. Because the typical function of cavalry is to smash through a front line and run down more valuable targets behind it, this is what kavalrachni do, even though they have no particular acuity for choosing one target over another; the fact that an enemy is sheltering behind the front line is evidence enough that they should be run down. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. Those short, stubborn mountain delving-addicted fellows and their underground gray brethren the duergar. Now running a 5E campaign for my wife and her coworkers and loving it. Paladins who swear this oath serve those who suffer under the weight of tyranny and cruelty: the downtrodden, the persecuted, the abused. It seems bonkers, because true strike is so notoriously worthless, but the Soulblade action grants an extra 1d6 force damage if the duergar soulblade has advantage on its attack roll, which is precisely equal to the effect of hunter’s mark—and true strike also increases the hit probability from 55 percent to 80 percent. During his travels to other realms and other planes of existence, he made … https://roll20.net/compendium/dnd5e/Movement#content. Invisibility, the feature, acts like invisibility, the spell, but it isn’t a spell. I think you forget on thing, or maybe you don’t forget and just make the assumption. Many were also thinner than their dwarven brethren. ISBN. Featured in Syfy’s “The Best Loot: A Dungeons & Dragons Gift Guide”! Your email address will not be published. Let me just say, bringing these two powers into the mix is going to make things crazy. At first glance it certainly seems useless given the DC 12 save, but that’s looking at it with the assumption that it’s meant to be used on the PCs. This quirk is that Shared Invisibility allows a steeder mount to make an attack without disrupting the invisibility of the duergar riding it. Salvatore, Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks. (In contrast, if the duergar kavalrachni attacks, both the steeder and the rider become visible.) No, that’s not how it works. Unless I missed something, the sequence would have to lose Hunter’s Mark altogether for the Soulblade to maintain its advantage on attacks in this scenario. Mage hand and minor illusion are limited in their usefulness during combat. Would it be fair to say that Soul Blades would best used in an encounter with other types of Duergar? The only difference in their fighting style is their deployment, which is used either to block for a line of javeliniers or xarrorn behind them or to keep foes out of a strategically important location. Seriously. That being said, the foes you most want to wear down with as many attacks as possible are the tough front-liners, and they’re also the ones least likely to run from a fight, so using Call to Attack against them is a good bet. I would prefer if you did these excellent writeups from the view of making suggestions to things inexperienced DM could alter to improve the challenges to something more reasonable. In the other direction, however, the wording of Invisibility explicitly states that casting a spell breaks it. Beyond these simple directives, neither hammerers nor screamers possess any target selection criteria, any self-preservation impulse, any ability to adapt or any independent judgment whatsoever. If they’ve used their Shared Invisibility to attack, they need something to enhance their retreat, such as a mount that can Disengage on their behalf. Just as eruptions of magical energies and careless experimentation by incautious wizards have resulted in the creation of monstrosities such as the owlbear, the shambling mound, and the banderhobb, they’ve also produced fearsome mutations in the common pigeon. Click to share on Twitter (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to email this to a friend (Opens in new window), Duergar Tactics: Mordenkainen’s Duergar, Part 2. And it’s not limited to targets it can hose down from its current position. If an opponent is casting a spell you know, you always recognize it immediately. Now, usually when a monster has a Multiattack and an area-effect ability, the area-effect ability consumes a full action and must be compared and contrasted with Multiattack head-to-head. I looked for one and found nothing. Is there a monster you’d like me to analyze that I haven’t looked at yet? How does a strategy in which the mind master turns invisible on odd turns and Multiattacks on even turns, with advantage on the first attack, stack up against simply Multiattacking each round? Phalanx Formation works similarly to Pack Tactics, granting advantage on attack rolls while adjacent to “a duergar ally wielding a shield” (i.e., another stone guard, a duergar warlord or a regular duergar—duergar kavalrachni carry shields as well, but they’re mobile); it also … It’s the threat of an attack, which the opponents do not want to be dealt. (Furthermore I think the encounter-building guidelines in the DMG and other book address your objectives. It’s happy to engage in melee with multiple foes at a time, because its Multiattack includes two Iron Fist attacks, and each of those attacks has the potential to knock a foe back up to 30 feet. A thought occurred regarding the use of Mind Mastery. Back in those days, the manuals were set in Futura, and plate mail plus a shield was AC 2, and we were thankful for it, you whippersnappers. Thus, a kavalrachni retreats not only when it’s seriously injured (reduced to 10 hp or fewer) but also when its steeder mount is seriously injured (reduced to 12 hp or fewer). That would be redundant: gaining advantage from more than one source doesn’t grant you more advantage. Learn how to write compelling adventures focusing on the clashes between factions without making it obvious who the “good guys” and “bad guys” are. They ride steeders (also in Mordenkainen’s), specifically female steeders. A searchable D&D 5e creature list. All told, we’re looking at 18 expected damage over five attacks, plus another 7 from hunter’s mark, for a total of 25. The steeder’s Disengage action is the kavalrachni’s ticket out of a losing fight; it’s not going to squander it. Here ya go: https://vignette.wikia.nocookie.net/forgottenrealms/images/0/03/DEMON-MOLYDEUS.jpg/revision/latest?cb=20181030041225. Basically a rolling thunderwave spell with a melee attack attached, it rolls directly toward clustered enemies and tries to blast its way through them. To hate ’ em not both are spells were many differences no doubt to make up the... This blog in yet another 1d6 from hunter ’ s the threat of an action in circumstance... I note in an earlier post, the jump spell is usually only useful if you ’ re games. Made me a better Dungeon master abilities that require concentration as well be dealt this there many. Receive notifications of new posts by email duergar in Mordenkainen ’ s even info in! 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